Optics-2024 : Filters : Super LED
Super LED
Description
Produces an illuminated LED effect, with options for flicker, tint and glow.
Category
Stylize.
Controls
Presets
To select a preset, choose one from the Presets tab.
Time
The effect is advanced in time.
LED
Scale
Sets the LED scale amount.
Scale X/Y
Changes the LED scale amount along the horizontal and vertical axis.
Gap
Sets the distance between LED’s.
Gap X/Y
Changes the distance between LED’s along the horizontal and vertical axis.
LED Shape
Sets the shape of the LED’S using one of these options:
Square
Round
Polygon
Polygon Side Count
Sets the number of polygon sides.
Bulb Fade On
Enables or disables the bulb fade effect which softens / fades the edge of each LED bulb.
Bulb Fade Amount
Set the fade amount on each LED.
Bulb Fade Width
Set the fade width for each LED.
Stagger
Determines the order of the LED layout.
Off
All LED’s are aligned equally along the X/Y axis.
Rows
LED rows are offset slightly along the X axis.
Columns
LED columns are offset slightly along the Y axis.
Dead LEDs
Sets the percentage of LED’s that are dead or non-responsive.
Dead LED Seed
Randomizes the intensity and order of the dead LED’s.
Tint
Color
Selects the tint color applied to the LED’s.
Amount
Sets the tint intensity.
Gap Fill
Determines how the gap between LED’s will be filled, either with Nothing (Alpha) or a Solid Color.
Gap Fill Color
Set the solid color between the LED gaps.
Key Light
Enable
Enables the Key Light effect.
Type
Select the type of light.
Parallel
A directional light source.
Point
A point light where the light either emanates from or fades into a vanishing point. Move the point control in the center of the screen to change the Point light location.
Strength
Sets the strength of the light.
Angle
Used in conjunction with Parallel, Angle sets the direction of the light source.
Point
Used to set the X/Y position of the Point light.
Invert
Used in conjunction with Point, Invert determines whether the light source emanates from or fades into a vanishing point.
Flicker
Enable
Enables the flicker.
Hue
Set the hue of the flicker.
Brightness
Sets the brightness of the flicker.
Saturation
Sets the saturation of the flicker.
Flicker Type
Set the style of the flicker.
Smooth
The flicker fades in and out smoothly.
Sharp
The flicker blinks on and off.
Blink LEDs
Used to set the percentage of LED’s that blink.
Blink LED Flicker
Used to set the amount of blinking LED’s that flicker.
Blink Intensity
Controls the peak blinking level of the LED’s.
Random Seed
Sets the randomness of the flicker.
Glow
Enable
Enables the glow.
Intensity
Sets the intensity of the glow.
Color
Sets the color of the glow.
Radius
Determines how much the glow spreads to surrounding regions.
Radius X/Y
Sets the width of the glow along the X or Y axis.
Threshold
Sets the pixel values that are affected by the glow. A value of 0 applies the glow to the entire image while a setting of 100 results in no glow.
Glow From Alpha
Generates the glow from the alpha channel instead of or in addition to the color channels.
Glow Under LED
Generates the glow underneath the LED lights.
Edge Mode
Determines how the edges of the frame are handled.
Transparent
Allows the edge of the result to become transparent.
Repeat
Repeats edge pixels to generate opaque pixels along the edge of the result.
Reflect
Reflects pixels along the edge of the result.
Wrap
Portions of the image that move off the edge of the frame reappear on the opposite side.
RGB Independent Glows
Enables independent scaling of the glow for the red, green, and blue channels.
Red Scale
Scales the red glow uniformly.
Green Scale
Scales the green glow uniformly.
Blue Scale
Scales the blue glow uniformly.
Video Glitch
Enable
Enables the glitch effect.
Glitch Intensity
Sets the overall intensity of the glitch effect.
Density
Sets the density of shift bands during a glitch.
Run Length
Determines the number of shifted lines between gaps.
Random Seed
Sets the randomness of the glitch.
Shake
Enable Shake
Enables the shake distortions.
Shake Minimum Intensity
Sets a minimum shake intensity.
Shake Amount
Sets the shake position offset.
Shake X
The horizontal position offset.
Shake Y
The vertical position offset.
RGB Split
Controls how much the RGB channels are offset from each other in the direction of shake movement.
Prism
Generates chromatic aberration where the RGB light is split in a way that emulates poor quality glass or plastic lenses.
Enable
Enables the prism effect.
Amount
Sets the amount of the prism effect.
Weight
Sets the smoothness of the prism. Lower values generate a more visible stepped offset, while higher values produce a smooth continuous prism.
Short Color
The first color in the prism.
Mid Color
The second color in the prism.
Long Color
The third color in the prism.
Smoke/Fog
Enable
Enables the fog and smoke.
Smoke
Opacity
Sets the opacity of the smoke.
Contrast
Sets the contrast of the smoke.
Color
Sets the color of the smoke.
Coherence
Adjusts the random motion of the smoke. Lower values produce more random movement, whereas higher values cause the smoke to move in a specific direction.
Scale
Sets the scale of the smoke.
Density
Set the intensity of the smoke.
Smoke Sprite
Select a sprite image to alter the look of the smoke.
Fog
Opacity
Sets the opacity of the fog.
Scale
Sets the scale of the fog.
Contrast
Sets the contrast of the fog.
Color
Sets the fog color.
Level
Sets the gamma of the fog.
Use Source Alpha
Fog is applied to the alpha areas of the image.
Blend Mode
Determines the blend mode used to add the fog.
Random Seed
Sets the randomness of the fog.
Post Color Correct
Enable
Enables post color correction.
Hue
Rotates the hue of the image.
Saturation
Adjusts the saturation of the image. Positive values saturate, negative values desaturate.
Brightness
Adjusts the brightness of the image. Positive values brighten, negative values darken.
Contrast
Adjusts the contrast of the image. Positive values increase contrast, negative values decrease contrast.
Gamma
Adjusts the gamma of the image. The gamma adjustment leaves the white and black points the same and only modifies the values in-between. Positive values lighten the midtones, negative values darken the midtones.
Temperature
Sets the color of the image to be either warmer or cooler. Dragging the numeric field to the right makes the image cooler (bluer) and dragging the numeric field to the left makes the image warmer (redder).
Cyan/Magenta
Adds either Cyan or Magenta to the image. Dragging the numeric field to the right makes the image more magenta and dragging the numeric field to the left makes the image more cyan.
Red
Adds or subtracts red from the image.
Green
Adds or subtracts green from the image.
Blue
Adds or subtracts blue from the image.
Transform / Corner Pin
The Corner Pin controls change perspective.
Enable
Enables the corner pin.
Upper-Left
Controls the X and Y position of the Upper Left Point.
Upper-Right
Controls the X and Y position of the Upper Right Point.
Lower-Right
Controls the X and Y position of the Lower Right Point.
Lower-Left
Controls the X and Y position of the Lower Left Point.
Position
The horizontal and vertical position.
Scale
Scales both the horizontal and vertical axis.
Scale X/Y
Scales the horizontal or vertical axis.
Rotate
In addition to the standard position and scale controls, you can rotate. Positive values rotate clockwise and negative values rotate counter-clockwise.
Shear
Shear X
Skews left and right.
Shear Y
Skews up and down.
Edge Mode
Determines how the edges of the frame are handled.
Transparent
Allows the edge of the result to become transparent.
Repeat
Repeats edge pixels to generate opaque pixels along the edge of the result.
Reflect
Reflects pixels along the edge of the result.
Wrap
Portions of the image that move off the edge of the frame reappear on the opposite side.
Blend Mode
Sets the blend mode used to add the LED’s.