S_EdgeColorizeAssigns different colors to the edges of the source clip depending on their direction. Increase the Edge Smooth parameter for thicker edges.In the Sapphire Stylize category. Inputs:
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Parameters:
- Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
- Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
- Mocha:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
- Blur Mocha:
Default:
0,
Range:
0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
- Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
- Invert Mocha:
Check-box, ย Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
- Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
- Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
- Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
- Shift Mocha:
X & Y, ย Default:
screen center.
Offsets the position of the Mocha Mask.
- Dilate Mocha:
Default:
0,
Range:
-100 to 100.
Dilates or erodes the Mocha Mask by this pixel amount before using.
- Dilation Quality:
Popup menu, ย Default: Fast
.
Selects whether Dilate Mocha adusts quickly in default Fast mode or looks better in High quality mode.- Fast:
Dilate Mocha in Fast mode for quick adjustments.
- High: Dilate Mocha in High quality mode for a better looking mask shape.
- High: Dilate Mocha in High quality mode for a better looking mask shape.
- Fast:
Dilate Mocha in Fast mode for quick adjustments.
- Bypass Mocha:
Check-box, ย Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
- Show Mocha Only:
Check-box, ย Default:
off.
Bypass the effect and show the Mocha Mask itself.
- Combine Masks:
Popup menu, ย Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.- Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
- Union:
Uses the area covered by both masks together.
- Edge Smooth:
Default:
0.2,
Range:
0 or greater.
Increase for thicker and smoother edges.
- Brightness:
Default:
1,
Range:
0 or greater.
Scales the edge colors by this amount.
- Rotate Colors:
Default:
0,
Range:
any.
Causes the Top, Left, Right, and Bottom colors to be rotated to different edge directions, in counter-clockwise degrees.
- Background:
Default rgb:
[0 0 0].
The color to use as a background.
- Top:
Default rgb:
[1 0.85 0.5].
The color of upwards facing edges.
- Right:
Default rgb:
[0 0.1 0.5].
The color of right facing edges.
- Bottom:
Default rgb:
[0.3 0.3 0.3].
The color of downwards facing edges.
- Left:
Default rgb:
[0.5 0 0].
The color of left facing edges.
- Subpixel Smooth:
Check-box, ย Default:
on.
Enables smoothing the edges by subpixel amounts. Use this for smoother animation of the Edge Smooth parameter.
- Mask Use:
Popup menu, ย Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.- Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
- Luma:
the luminance of the RGB channels is used.
- Blur Mask:
Default:
0.05,
Range:
0 or greater.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.
- Invert Mask:
Check-box, ย Default:
off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.
