S_EdgeFlashAdds a glow from the Foreground clip onto the Background clip, and vice versa, then composites the Foreground over the Background. This can be used to make a composite look more natural with light flashing between the layers as if exposed on film together.In the Sapphire Composite category. Inputs:
|
|
Parameters:
- Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
- Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
- Mode:
Popup menu, ย Default: Original
.
Select which processing method to use- Original:
The original method
- LightWrap: An improved method that handles some edge conditions better
- LightWrap: An improved method that handles some edge conditions better
- Original:
The original method
- Mocha:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
- Blur Mocha:
Default:
0,
Range:
0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
- Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
- Invert Mocha:
Check-box, ย Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
- Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
- Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
- Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
- Shift Mocha:
X & Y, ย Default:
screen center.
Offsets the position of the Mocha Mask.
- Dilate Mocha:
Default:
0,
Range:
-100 to 100.
Dilates or erodes the Mocha Mask by this pixel amount before using.
- Dilation Quality:
Popup menu, ย Default: Fast
.
Selects whether Dilate Mocha adusts quickly in default Fast mode or looks better in High quality mode.- Fast:
Dilate Mocha in Fast mode for quick adjustments.
- High: Dilate Mocha in High quality mode for a better looking mask shape.
- High: Dilate Mocha in High quality mode for a better looking mask shape.
- Fast:
Dilate Mocha in Fast mode for quick adjustments.
- Bypass Mocha:
Check-box, ย Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
- Show Mocha Only:
Check-box, ย Default:
off.
Bypass the effect and show the Mocha Mask itself.
- Combine Masks:
Popup menu, ย Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.- Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
- Union:
Uses the area covered by both masks together.
- Fg Flash Amp:
Default:
0.8,
Range:
0 or greater.
The amount of flashing from the Front onto the Back.
- Bg Flash Amp:
Default:
0.8,
Range:
0 or greater.
The amount of flashing from the Front onto the Back.
- Flash Width:
Default:
0.1,
Range:
0 or greater.
The width of the flashing. This parameter can be adjusted using the Flash Width Widget.
- Output:
Popup menu, ย Default: Comp
.
Selects between different output options.- Foreground:
outputs only the Front clip with flashing from the Back.
- Background: outputs only the Back clip with flashing from the Front.
- Comp: flashes both, composites the Front over the Back, and outputs the result.
- Background: outputs only the Back clip with flashing from the Front.
- Foreground:
outputs only the Front clip with flashing from the Back.
- Subpixel Widths:
Check-box, ย Default:
off.
Enables flashing by subpixel amounts. Use this for smoother animation of the flash width.
- Comp Premult:
Check-box, ย Default:
on.
Enable this for a better composite if the Front pixel values have been pre-multiplied by the Matte pixel values. This is also known as an 'additive' composite.
- Front Lights:
Default:
1,
Range:
any.
Scales the Front input by this value. Increase for a brighter result
- Front Darks:
Default:
0,
Range:
any.
Adds this gray value to the darker regions of the Front input. This can be negative to increase contrast.
- Front Sat:
Default:
1,
Range:
0 or greater.
Scales the color saturation of the Front input. Increase for more intense colors. Set to 0 for monochrome.
- Back Lights:
Default:
1,
Range:
any.
Scales the Back input by this value. Increase for a brighter result
- Back Darks:
Default:
0,
Range:
any.
Adds this gray value to the darker regions of the Back input. This can be negative to increase contrast.
- Back Sat:
Default:
1,
Range:
0 or greater.
Scales the color saturation of the Back input. Increase for more intense colors. Set to 0 for monochrome.
- Matte Use:
Popup menu, ย Default: Alpha
.
Determines how the Matte input channels are used to make a monochrome matte.- Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
- Luma:
the luminance of the RGB channels is used.
- Invert Matte:
Check-box, ย Default:
off.
If enabled, the black and white of the output matte are inverted.
- Shrink- Grow+:
Default:
0,
Range:
any.
Amount to grow the matte edges in approximate pixels, or shrink if negative.
- Edge Softness:
Default:
1,
Range:
0.01 or greater.
The resulting softness of the edges.
- Post Blur:
Default:
0,
Range:
0 or greater.
If positive, the result is blurred by this amount. This is an alternative method for softening the edges.
- Noise Amplitude:
Default:
0,
Range:
0 or greater.
The amount of noise texture to add to the edges.
- Noise Width:
Default:
0.05,
Range:
0 or greater.
The width of the area at the matte edges where the noise is included. This has no effect unless Noise Amplitude is positive
- Frequency:
Default:
100,
Range:
0.1 or greater.
The frequency of the noise. Increase for finer grain noise, decrease for coarser noise. This has no effect unless Noise Amplitude is positive.
- Octaves:
Integer, ย Default:
1,
Range:
1 to 10.
The number of summed layers of noise. Each octave is twice the frequency and half the magnitude of the previous. This has no effect unless Noise Amplitude is positive.
- Seed:
Default:
0.23,
Range:
0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.
- Noise Shift:
X & Y, ย Default:
screen center.
The horizontal and vertical translation of the noise texture.
