NEXT GENERATION 3D TITLING AND ANIMATION
Quickly add text treatments such as animated glows, blurs, and volumetric lighting to titles directly inside the application in real-time (GPU-accelerated). Shaders can also be applied at texture, shape or scene levels for even greater flexibility.
New in 2020! Vertex and Pixel shaders allow users to create 3D warps for 3D titles and imported 3D models or map real-world materials (sand, stone, marble, metals) independently over any 3D object surface
Text objects can now be repositioned and scaled with the click of a mouse using the new text box. Scale faster and more accurately.
3D Scene Mode: Objects in the path of a scene shadow light can cast 3D shadows onto other objects in the scene to create more photorealistic 3D graphics compositing. Objects render according to their position along the Z axis regardless of track hierarchy.
2D Scene Mode: Objects render according to their track hierarchy. The objects closest to the top of the stack will render in front of objects lower in the stack.
The Uberkey function includes a visible button in the timeline. Users can switch the visible track listing to display only those tracks containing animated parameters. View and fine-tune keyframe animation easily.